Filipino-Made Game "The Otherwords" Advocates Mental Health Awareness and Pays It Forward
    It’s always exciting to know of an upcoming online game coming into the
      market that makes players enjoy it to the hilt and at the same time have
      the opportunity to learn—and earn.
  
  
    And that’s exactly what the newest game in town, The Otherworlds, has to
    offer to avid Filipino gamers.
  
  
    Developed entirely on local shores by an independent company called
      TG Games, The Otherworlds’ promise is that it is an online
      game that allows players to learn and earn and at the same time play with
      a strong sense of advocacy, knowing that every game played has a good
      sense of purpose.
  
  In short, it is an online game with a heart.
  
    Adrian Ortega, founder and creator of The Otherworlds
  
  
    According to Adrian Ortega, founder and creator of The
      Otherworlds, the title is entirely Filipino-made play-to-earn game but
      with a slight twist to the principles of the usual gaming platforms.
  
  
    Compared to other games in the milieu, The Otherworlds promotes strong
    advocacy that seeks to create awareness about the value of one’s mental
    health, its impact on the overall psychological state of many Filipinos
    currently embroiled in one of the world’s longest lockdowns ever in this
    debilitating Covid-19 pandemic.
  
  
    How The Otherworlds works is that players will cultivate a farm and go on
    adventures that will allow them to get their harvest or yield that they can
    exchange for the game’s in-game currency called HopeCoin.
  
  
    And this is where the play-to-earn element of the game comes in. Should they
    wish to do so, players can exchange their HopeCoin earnings into other forms
    of crypto or fiat currency. 
  
  
    It is through this option that proceeds from their HopeCoin earnings will go
    in the form of a donation to institutions or organizations that help promote
    and advocate the issue of mental health wellness.
  
  
    But why choose mental health out of all other advocacies? According to
      Ortega, it is because he himself experienced mental health concerns like
      severe anxiety and mild depression in the past. “I was rushed to the
      hospital a few times. Different doctors of varying specialties,
      unfortunately, could not figure out my stroke-like symptoms,” narrates
      Ortega.
  
  
    However, it was when he consulted a psychiatrist where he discovered that
    what he had experienced was more of a mental health issue more than anything
    else. “From that point on, I realized what had just happened. So, from being
    a skeptic about mental health issues, I vowed to make it my life’s mission
    to help other people suffering from mental health problems and in my own
    way, help ease, if not erase, the stigma that comes along with it,” Ortega
    averred.
  
  
    Bound for open beta testing on December 2021, The Otherworlds is largely
      and mostly influenced by mental health factors. For example, the game’s
      three fairies are named Saab, Conch and Ness, primarily a play of words of
      the word subconsciousness.
  
  
    The other characters are also based on known issues on mental health such as
    depression, anxiety, bipolar disorder and many more. “The biggest highlight
    of the game is that it will raise not only awareness about mental health per
    se, but also provide a deeper and more substantial understanding of issues
    that surround mental health. This is where the gaming medium will be used to
    its fullest extent to make sure that players hopefully understand these
    conditions more,” adds Ortega.
  
  
    Ortega hopes that the public, even avid gamers and parents themselves, many
    of whom harbor adverse feelings about gaming since they think gaming has a
    negative effect on their kids’ lives and mental functions, to look at gaming
    this time with more openness and understanding. 
  
  
    He said that not all games harm kids’ lives because of the supposed
    excessive violence. “All we want is for them to take a look at The
    Otherworlds, its character and its purpose. We hope to change any negative
    perception they may have about gaming itself and eventually, through this
    game, they can even encourage their kids to play it because they’re not just
    playing the game; they’re helping others, whether youngsters like them or
    even adults, cope and take care of their mental health and well-being while
    we are in the middle of this pandemic,” Ortega emphasized.
  
  
    Though it may seem a tall order for The Otherworlds to be noticed by gamers,
    Ortega vowed they will work hard to get the attention the game deserves
    regardless of the challenges.
  
  
    “We are a small indie team in TG Games. We have no fancy office or cool
      high-end computers. We don't have glorious awards or decorated titles, nor
      big-time corporate investors or venture capitalists backing us. We will
      just work hard and from the heart. We have built a small but solid
      community, and raise enough capital (around Php1M) in order to make this
      project a reality. Definitely, we will not stop there.”
  
